Paper notes – What will drive computer performance after Moore’s law?
Published in Cloud, Environment, Hardware, Paper notes. Tags: Cloud, Environment, Hardware, Paper Notes.
This is a post in my “Paper Notes” series where I publish my notes as I read papers related to sustainable computing.
Leiserson, C.E., Thompson, N.C., Emer, J.S., Kuszmaul, B.C., et al. (2020) There’s plenty of room at the Top: What will drive computer performance after Moore’s law? Science. 368 (6495), eaam9744. Available from: doi: 10.1126/science.aam9744.
The miniaturization of semiconductor transistors has driven the growth in computer performance for more than 50 years. As miniaturization approaches its limits, bringing an end to Moore’s law, performance gains will need to come from software, algorithms, and hardware. We refer to these technologies as the “Top” of the computing stack to distinguish them from the traditional technologies at the “Bottom”: semiconductor physics and silicon-fabrication technology. In the post-Moore era, the Top will provide substantial performance gains, but these gains will be opportunistic, uneven, and sporadic, and they will suffer from the law of diminishing returns. Big system components offer a promising context for tackling the challenges of working at the Top.
- Over the past 50 years, computer processing performance has roughly doubled every 2 years because of the ability to miniaturize chip transistors. The smaller the transistor, the more can be fit onto a single chip.
- As we reach the physical limits of atoms, the industry has shifted to increasing the number of chip cores as well as specializing those cores. GPUs are a good example of chips specializing in graphics processing, which turns out to have also helped parallelizable processing like training machine learning models. Apple’s M1 chip is another example where it has multiple cores focused on specific tasks. For example, the M1 MacBook Air has an 8 core CPU made up of 4 performance cores and 4 high efficiency cores, plus an 8 core GPU for graphics processing.
- All this means that programmers have not had to focus as much on performance except at the extremes in low-resource systems such as embedded chips, or at the very large scale where performance makes a big difference to transactions/queries/requests per second.
- Now Moore’s Law is coming to an end, the predictions are that programmers are going to have to start thinking about performance more of the time.
- This is important from a sustainable computing perspective because computer hardware, especially in data centers, is notoriously underutilized. The best scenarios in hyperscale cloud environments can reach around 50% utilization, but most systems operate at significantly less than that. Power proportionality – how much power is consumed when a system is idle vs under load – has improved over the last decade so idle servers are consuming less power, but it is still not directly proportional.
- This paper discusses the concept of “performance engineering” where there is a focus on performance improvements rather than writing simple but naive code. They use an example where a 4-line matrix calculation written in Python ported to C results in a x47 performance improvement. This can be improved by x62,806 by optimizing the code to take advantage of parallel loops, vectorization and then eventually Intel CPU specific functionality.
- One of the major points of the paper is that programmers have traded ease of use of the language for performance because the goal has been to reduce the time needed to write code rather than dealing with performance in production. They argue there is lots of room at “the top” for programmers to work closer with the hardware to produce more efficient code.
- The paper also discusses how algorithmic efficiency improvements can result in performance improvements that match the gains made through hardware improvements. The authors encourage more research into algorithms and how they can be improved.
- This observation comes from the world of computer science where algorithms are a core part of the science. I wonder how much this is relevant to industry. Algorithms are used in many systems-level applications in operating systems as well as for some of the core web applications such as search and routing directions for maps and navigation, but how representative are these of what most programmers build? How many of the algorithms published by computer scientists are actually used in the applications most programmers write?
- To what extent is computer science as an academic discipline relevant to the majority of the work that happens in the real world?
- The paper concludes by mentioning a number of technologies at “the bottom” which could push the end of Moore’s Law further – 3D stacking, quantum computing, photonics, graphene chips. However, they missed two technologies that are here today:
- ARM Chips – the Apple M1 chip shows what can be achieved if the OS is optimized to work with a set of highly efficient and performant ARM chips, and also achieves amazing energy efficiency. I expect we’ll see even more improvements as Apple continues its R&D and releases its next generation.
- Cloud Computing – programmers have been able to take advantage of the improvement in underlying hardware. Now that is coming to an end, will they instead be able to take advantage of low-cost compute available on demand? Even without parallelizing code, just launching a few big machines for a few hours to brute-force a calculations is a relatively new approach whereby you can throw lots of compute resources for a short time period and not have to pay for them after you’re done. That doesn’t even consider the potential efficiencies from breaking code down into serverless functions – this is a very interesting route for optimization.